![]() Things got fixed and i could re-activate the output. I did some things after this and came back and clicked the re-order button again. I did some exploration with the toonboom network view equivalent of opentoonz: schematic and FX, and when i clicked to reorder the levels on the FX view, it sent the xsheet and output levels so distant that it went out of bounds to the west, but they where still connected. ![]() This one got me stressed: i was trying to re-order the levels on a horizontal timeline and i ended up clicking and dragging to select them, instead of clicking and dragging to put this on top and this other on bottom. whereas a duplicated layer will always be of independant edition The difference is that a cloned layer reflects its contents in all the parent layers, like an adobe animate symbol. There is a feature on toonboom that you can either: clone a layer or duplicate it. i suggest to make someting with a bent wire and a hammer, since that is how you do on your DIY projects where the wire is heavyĪ neat feature of freehand selection tool on toonboom is that when you use it, the selection will be everything the path line touches, while on opentoonz it only selects the lassoed parts where you circulate the entire piece many times i explained people what a vector is, and used the wires as a comparation, and since what the tool on the image look like a cutter, it was misleading for a bender tool. I clicked many times on the bender tool thinking it was a tool to cut the vector. there was also the perspective tool, though i do not use it too much its still someting i feel its missing there is an option to shear in the animation tool, but if you had a vector building workflow experience from other softwares, it will be cumbersome. When it came to the part of vector editing, i really missed an option to shear the vector itself from the select tool. every level i created was named “col + x” it would be neat if i could name it before creation when i created a new level, the window came with the option to name the level, but it turned out that is not the name of the level, instead its the name of the drawing. This part now reflects about organization. perhaps i was doing something wrong? is there a way to set a global pallete to be used in all levels? However, there was an issue that every level had its own pallete, and when it came to colouring the vector pieces i had to pick the color from a color model for each level. I learned about color palletes from toonboom, since it is not available on adobe animate. When i used the control point editor tool, i had to pinpoint click the lines to be able to edit them, wich is a weight when it comes to vector work, it needed a way to select the control points just like the selection tool comparing to the other programs i used with vector work, it is Counter Productive.Īnd when i started to change to polyline, it appeared that the polyline option changed for other tools too, like selection tool and control point editor tool. I am creating the vector shapes with the polyline tool inside geometric tool, my first thought comes where i wished i could have access to the polyline tool directly through the keyboard or even the toolbox instead of it being inside this geometric tool, the same goes for when i need the circle/elipse. I have the intention to make this an open-source asset, where you can modify and create your own versions and even make money with it. This is a screenshot of how my first session ended, all layers have a degree of transparency to show where each puppet piece is. ![]() One of the first issues that i am going to present right now, is that i have never done a project on opentoonz before, and that i will be comparing the workflow between adobe animate and toonboom harmony wich i have done many works and projects… and i will end up trying to use opentoonz like i would use them on certain aspects. I will be sharing them as i develop the puppet rig, it will be presented in text form, and possibly with photos to reinforce parts or used to deliver a better understanding Here are some examples of Fan-made animations made in another software with this style of design and workflow: I will be posting thoughts and experiences while developing a puppet rig based of a stylistic design used for a flashback in the final two parter episode of season 2 of the animation series My Little Pony - Friendship is magic (2010-2019) made in yours truly: Opentoonz
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